Doti-Doti no Gaea

Game | 2015


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fotos by Daniel Daek

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BlankTape, in collaboration with the Loud Noises collective, produced the game Doti-doti in Gaea, nominated for the BIG – Brazil’s Independent Games Festival in the category of Best Environmental Game and exhibited for two months at OCA – São Paulo City Museum.

Created by Paulo Mendel as a playable theory about the relationship between consumerism and sustainability, the game represents a system that needs to be balanced in order to prevent the world from being destroyed.

The title suggests a combination of the word “trash” in Nigerian Pidgin with the name of the protagonist, a cool embodiment of planet Earth. The initial goal is to help Gaea recycle the waste discarded by NPCs (Non-player characters). With each level, society’s consumption power grows and the game’s difficulty increases. Pollution becomes uncontrollable, and to avoid defeat in the game, the player must recycle not only the discarded materials but also society’s way of thinking.

 

loud-noises

GAMEPLAY

Sao Paulo, Brazil.